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From Frames to Flows: How Filmmaking, Architecture, and UX Design Shape Human Experience

  • Writer: Vetrivel Govindarajan
    Vetrivel Govindarajan
  • Oct 9
  • 6 min read

"Design is not just what it looks like and feels like. Design is how it works." — Steve Jobs


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Chapter 1: Designing Experiences, From Film to Architecture to UX

People often ask me:

“You were doing so well in photography and filmmaking… why move to UX design? And why study architecture in the first place?”

At first glance, it might seem like a leap across three unrelated worlds — cinema, architecture, and digital design. But the truth is, only the medium changes; the essence remains the same.


In filmmaking, architecture, or UX design, you are designing experiences — shaping emotions, reactions, and connections that humans feel when they interact with something. The tools may differ — a camera, a building plan, or a design tool — but the intent is consistent: to move people through thoughtful creation.


Architecture taught me to shape physical spaces that guide movement and evoke feeling. Every corridor, window, and source of light influences how someone moves, where they pause, and how they perceive their surroundings. Similarly, UX design works in digital spaces: screens, flows, and interactions are like rooms, hallways, and visual cues. Both disciplines require anticipating human behavior:

  • How will someone move through this space?

  • Where will their attention naturally be drawn?

  • How does the environment influence emotion and decision-making?

“Whether it’s a building, a film, or an app, great design is about guiding people through a space — and making them feel something along the way.”

By combining my filmmaking sensibility with architectural thinking, UX design becomes a canvas where structure, flow, and emotion meet interaction and storytelling. The skills from each domain amplify the others, allowing me to create experiences that are intuitive, memorable, and human-centered.


Chapter 2: Storytelling, Psychology, and Experience

When a film “works,” it’s not magic — it’s pure user experience. It happens because you understand human psychology.


Consider this: the sound design elevates the mood depending on the frame, the objects, and the angle. Volume rises when tension builds, falls when emotion softens. You can’t add ambiance to every scene — you must sense when silence speaks louder than sound.

“Every pause, every cut, every note — it all shapes what the audience feels.”

That sensitivity applies not just to filmmaking, but to architecture and UX design. In architecture, the placement of a corridor, a window, or a light source shapes how someone moves, where they pause, and how they feel. In UX, understanding how a user feels when they click, scroll, or wait mirrors the same principles: anticipating behavior, guiding attention, and shaping emotion.


Whether through cinematic timing, spatial design, or digital interaction, the goal is creating experiences that resonate with people.


Chapter 3: The Director’s Mindset in UX Design

I’m not saying every filmmaker or architect can become a UX designer. But those who can connect psychology, storytelling, spatial thinking, and empathy bring immense value to UX.


UX design is not just about:

  • Creating an input field

  • Adding a CTA button

  • Mapping a flow for a use case


It’s about having the sensibility to enhance the human experience behind every click.

A UX designer is like a film director or an architect designing a space. The director or architect doesn’t build every element personally — they hold the vision, understanding how each piece comes together to tell a cohesive story or guide movement through space.

“A UX designer is the director of a digital experience, just as an architect directs the flow of a building and a filmmaker orchestrates emotion on screen.”

UI designers, developers, researchers — like cinematographers, sound designers, and engineers — bring their craft to life under this unified vision.


Chapter 4: Beyond Tools — The Power of Creativity

A director doesn’t need to know the processor inside a camera or how its circuit board works. What matters is what story the camera helps tell.


Similarly, a UX designer doesn’t need to master every development framework or backend tool. But knowing just enough helps push the limits of what’s possible within constraints.


The best experiences are born not from tools, but from creativity and empathy. Tools are just the medium — creativity is the language.

“The art is not in the tool. It’s in how you use it to make someone feel.”

Chapter 4: Beyond Tools — The Power of Creativity

A director doesn’t need to know the processor inside a camera or how its circuit board works. What matters is what story the camera helps tell.


Similarly, an architect doesn’t need to know every screw in a structure — what matters is how the building shapes experience. And a UX designer doesn’t need to master every development framework or backend tool. But knowing just enough helps push the limits of what’s possible within constraints.


The best experiences are born not from tools, but from creativity, empathy, and understanding human behavior. Tools are just the medium — creativity is the language.


“The art is not in the specific tool. It’s in how you use it to make someone feel, whether in a film, a building, or a digital product.”

Chapter 6: Planning for Scale — From Movie Sets to Buildings to Digital Product 

When you decide to make a two- or three-hour film, the story alone isn’t enough. You need to ensure it has the potential to sustain interest across the runtime. That means:

  • A storyline with depth and meaningful arcs

  • A well-rounded cast of characters

  • Props, locations, and enough storage to capture all the footage your script demands


Without these, you risk running into bottlenecks mid-shoot, wasting time, and missing opportunities to deliver the intended experience.


Architecture faces a similar challenge. Designing a building isn’t just about aesthetics; it’s about anticipating how people will move through space, interact with their surroundings, and use the structure over time. Without considering circulation, capacity, or functionality upfront, the building may fail to serve its purpose or require costly adjustments later.


The same principle applies to UX design and product development. When a product is scaling, you must first understand the maximum capabilities of the scope before defining its framework and information architecture.


  • What features will be needed in the future?

  • How will content and interactions grow over time?

  • Are the flows flexible enough to accommodate new user behaviors?


Building without knowing the scope is like shooting a blockbuster film without enough storage or props, you’ll likely have to redo work, compromise on quality, or limit the vision of your experience.


Planning with foresight, whether for a long film or a scalable product, ensures that every element supports the story or journey you want to deliver, creating a seamless, enjoyable experience for your audience or users.

“Great experiences are built on vision, preparation, and understanding the full scope before creating.”

Chapter 7: Connecting the Dots

Filmmaking, architecture, and UX design share the same goal: creating experiences that resonate with humans.

Both are about:

  • Crafting journeys — whether through a story on screen, a building’s layout, or a digital product

  • Understanding reactions — how people feel in a scene, a space, or an interface

  • Directing attention — guiding the eye through a film frame, a corridor, or a page

  • Leaving a lasting impression — making moments memorable, whether physical, cinematic, or digital

Architecture teaches us how physical spaces influence behavior and perception. Filmmaking teaches us how emotion, timing, and narrative shape experience. UX design brings these lessons into digital spaces, guiding users through interactions and flows that feel natural and meaningful.

Whether it’s a scene fading on screen, a person moving through a building, or a user interacting with an app, the key is empathy — the bridge between logic and emotion.



Epilogue: Designing for the Human Experience

I didn’t leave filmmaking or architecture behind; I carry both into UX design. Each discipline taught me something essential about creating meaningful experiences:

  • Filmmaking taught me to orchestrate emotion, timing, and narrative.

  • Architecture taught me to shape space, flow, and structure for human behavior.

  • UX design allows me to translate these lessons into digital experiences, guiding users through journeys that feel intuitive, engaging, and memorable.


Designing a product is like directing a film inside a building you designed, every interaction, every visual cue, every screen is part of a crafted environment. Each user brings their own story, each interaction adds a new scene, and every detail matters.

So when someone asks, “Why UX Design?” I simply say:

“Because I never stopped making films, and I never stopped thinking about spaces. I just changed my canvas.”

 
 
 

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